Putting Classic Fantasy Into Your D&D 4e Game

In role playing games, there are several genres. Sci-fi,"heroic" enough to deal with them.
fantasy, modern, and horror are just some of theWhile PCs will be carrying very little magic items (or
examples. Some role playing games, such as Savagenone at all), they have to make up the difference
Worlds, Gurps, and Palladium, offer many differentsomehow. There is an easy solution. Simply assume
genres or settings for the game to take place in.that your character has a level-appropriate magic
Dungeons and Dragons falls into the genre ofitem of his choice at 1st level. Every level after that,
fantasy, through there might be a few subtlehe gains another magical item to fill a different slot
differences within that genre (Eberron, Points ofwith, until all slots are filled (neck, weapon, feet,
Light, etc.). These are all considered "high fantasy"armor, etc). At the beginning of every level, the
settings, due to the proliferation of magic and magicalplayer is free to mix and match any combination of
items. While there are surely several games out thereitems that his character would normally be allowed to
that use the "low fantasy" setting (little magic), D&Dhave. Now, he's not actually getting any magical
4e is not one of them. In this article I'll be discussingitems; he's just gaining the enhancements as if he
how to turn your 4e game into a game setting similarhad them. So, how do you explain that?
to Conan and Lord of the Rings.You need to explain how your character is getting
When it comes to your map of the world, youthese enhancements, since normal people don't get
should limit the amount of defined zones, or territorialthem. Has your character been granted a single
lines. Since accurate maps are hard to come by formagical item (like a sword, wand, staff, or shield) that
those in a fantasy setting, especially since landsencompasses all of the magical properties of all of his
disputes can go on for years, there is never really a"ghost" items? Has he been charmed by witches? Is
sure sense of location. This should be especially truehe the son or daughter of a god? What's important
of territories between differing races (elves, humans,to remember is that individually, the magical items
etc.).aren't important, because they don't really exist. You
In a classic fantasy setting, there are few races.simply have to figure out their source, and use that
Most likely, the only races available would be human,as a major part of your character's background
elf, dwarf, and halfling. However, that doesn't meanstory.
that there is only one kind of human, or one kind ofAlso, with little worry about individual magical items,
elf. Take any "off-limits" race (like an orc) and usetreasure should be handed out much more sparingly.
that as your character, just call him an elf (or human,With no need to buy powerful magical items, there is
or whatever). For those races with special abilities,no need for exuberant amounts of treasure. When
you'll have to reflavor the abilities to be in line withcharacters come across a few hundred gold pieces, it
your race (the dragonborn's fire breath ability couldnow actually means something.
actually be a lit flask of oil, etc.). When an elf walksEnemies and monsters that the PCs face should
into town, it's a big deal - they're an instant celebrityprimarily be human (since we're going for a mostly
(or oddity).human setting). When characters come across an orc
With regard to character classes, the players and DMor goblin, it's not because their came across an orc
should limit most of the player characters (as well ascamp, it's because someone, somewhere, has
enemies) to the martial classes (fighter, thief, ranger,created a band of orcs to wreak havoc. Fantastic
etc.). Too many characters with mystical powerscreatures, such as the beholder should be reflavored
takes away from the realism of the setting (yes, Ias a powerful wizard, and then things like dragons
am aware that I'm talking about the fantasy setting,should simply be very rare.
but remember that we're going for low magic here).Remember, most of the adventures in a classic
If you have a magical character, try to limit it to onefantasy setting should involve threats devised by
per adventuring party.humans. Out-of-this-world threats should be from far
With regard to magical items, less is more (and moreaway lands, where few humans venture. If you need
powerful). The game of D&D 4e assumes that playersome help envisioning the classic fantasy setting, just
characters carry a certain amount of magical items tolook at movies such as Clash of the Titans, Lord of
help them through skill challenges, enemies, monsters,the Rings, and Conan. That should get you in the
encounters, and adventures. Without those magicalmood to play a more down-in-the-dirt, real classic
items, either the DM would have to work extra hardfantasy setting.
to tone done the challenges, or the PCs will not be